Almost three months after its release, Starfield today receives a new update on all platforms.
New Starfield update
Bethesda’s game welcomes patch 1.8.86 on PC and Xbox Series X|S. It is mainly PC players who are affected by this update, since it finally brings support for DLSS and DLSS 3 on all versions of the title.
Until now available in beta only on Steam, support for NVIDIA technologies is now also available on the PC Game Pass/Windows 11 version of the title, as well as on Steam outside of the beta program.
Our new update for Starfield is available. Thanks to everyone who participated in our Steam beta and provided feedback. We will continue to fix and improve the game, and greatly appreciate your support.
Several fixes are also offered with this update, on all media. A button allowing you to eat food without having to pick it up first appears, and several issues related to quests are also resolved.
Below you will find the full patch note in French for the Starfield update. Remember that the game is available without further delay on Xbox Series X|S and PC as well as Xbox Game Pass and PC Game Pass.
If you don’t have a console or machine powerful enough to run the title, you can also turn to GeForce NOW to play Starfield in excellent conditions.
Full patch note for update 1.8.86
- This update includes support for Nvidia’s DLSS technology for our PC gamers. Compatible Nvidia graphics cards can now use DLSS Super Resolution, DLAA Anti-Aliasing, NVIDIA Reflex Low Latency, and DLSS frame generation.
Performance and stability
- Fixed a number of memory-related issues and leaks.
- (PC only) Added some GPU performance optimizations, which will have more impact on high-end cards.
- (PC only) Improved rendering engine threading model, improving CPU utilization, especially on high-end systems.
- Various stability and performance improvements.
- Added the ability to eat food placed in the world.
- Changed stealth to be a little more forgiving.
- Fixed an issue where Andreja’s head remained permanently hidden.
- Fixed an issue that prevented some players from firing their weapons.
- Fixed issues where NPCs could sometimes be seen without clothes. (Note: This issue may resolve itself over time.)
- Fixed an issue that caused progression of some Skill Challenges to stop after reaching Unity and starting a new game.
- Fixed an issue where you could temporarily not open the inventory or save after entering the Unit.
- PC: Fixed jerky mouse movement issue.
- Fixed a rare issue that caused the main ship to be lost.
- Fixed the issue where the Ship Service Technician could not be found.
- Fixed an issue where the camera would sometimes shake incorrectly during travel, starport, docking, or landing transitions.
- Fixed an issue with ambient occlusion rendering in ultra-wide resolutions.
- Optimized initial shader compilation that occurs at startup.
- Added the ability to adjust brightness and contrast in the display settings menu.
- Added the ability to adjust HDR brightness if the system supports it (Xbox and Windows 11 only).
- Fixed several materials that could sometimes display an unintended pattern under certain conditions.
- Fixed several visual issues with the new depth-of-field slider.
- Improved the eyes of NPCs making up crowds.
- Fixed several minor visual issues related to lighting, shadows, terrain, and vegetation.
- PC: Fixed additional visual issues related to DLSS.
- “Everything Has a Price”: Fixed a rare issue that prevented players from sitting down while negotiating with Musgrove.
- “Blast Zone”: Fixed the issue where rocks that should be destroyed by players were not appearing on the Ngodup Tate field.
- “Echoes from the Past”: Fixed an issue where Queen Grylloba was sometimes unreachable during the “Secure the Shuttle Access Area” objective.
- “Eye of the Storm”: Fixed an issue where players would sometimes be blocked from progressing through the quest due to a missing docking command.
- “Groundwork”: Fixed an issue that blocked progression if “Supra and Ultra” was completed while returning to the Lodge during “The Price You Pay”.
- “No sudden movements”: resolution of the problem which prevented the Scow front door from reopening.
- “Operation Starseed”: Fixed the issue where the key needed to leave the premises was not present.
- “Sabotage”: Fixed the issue where David Barron was sometimes untraceable for players.
- “Myopia”: Fixed a rare issue where player controls would get stuck when talking to Vladimir.
- “Heart of Mars”: Fixed an issue that prevented players from mining the “Heart of Mars”.
Gn Fr tech